#ifndef ENEMY_H
#define ENEMY_H

#include "plane.h" //类的继承

class Enemy : public Plane
{

public:
    Enemy()
    {
        mObjectType = GameObject::OT_Enemy;//标识对象
    }
    Enemy(QPoint _pos,QPixmap _pixmap);

    void EnemyMove(QPoint _dir = QPoint(0,1));
    
    void Init(QPoint _pos,QPixmap _pixmap);

};

#endif // ENEMY_H
